id					98

texture				textures\particles\normals\muz-thrust.tga

layer				10
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.100000
alphaovertimeRndm	0.000000
scalexinit			0.800000
scalexovertime		0.000100
scalexinitRndm		0.010000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				128
height				128
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
