id					-1

texture				textures\particles\normals\water-p.DDS

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0

offsetx				16
offsety				16
life				2400

alphainit			100
alphainitRndm		0
alphaovertime		-0.07
alphaovertimeRndm	0

scalexinit			0.3
scalexinitRndm		0.1

scalexovertime		0.001
scalexovertimeRndm	0.0

xvel				0.3
xvelRndm			0.05

yvel				-0.4
yvelRndm			0.05

rotinit				0.000000
rotvel				0.000000
rotinitRndm			1.000000
rotvelRndm			0.00100000
rotbouncedamper		0.000000
friction			1
airresistance		0.000000
keepaspect			1
gravity				0.001
width				32
height				32
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0
iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
