id					80

texture				textures\particles\normals\ripple.tga

layer				10
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				0.000000
life				2400.000000
alphainit			150.000000
alphainitRndm		0.000000
alphaovertime		-0.120000
alphaovertimeRndm	-0.050000
scalexinit			0.200000
scalexovertime		0.004000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000500
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0


iCullRadius			256