id					16

texture				textures/particles/spawnlight.tga

layer				0
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.000000
offsety				16.000000
life				2000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.500000
alphaovertimeRndm	0.100000
scalexinit			3.000000
scalexovertime		-0.005000
scalexinitRndm		3.500000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.300000
yvel				0.000000
yvelRndm			0.300000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.000000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
