id					73

texture				textures/particles/sick.bmp

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.000000
offsety				16.000000
life				400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.200000
alphaovertimeRndm	0.000000
scalexinit			0.200000
scalexovertime		0.001100
scalexinitRndm		0.100000
scalexovertimeRndm	0.000000
scaleyinit			0.200000
scaleyovertime		0.001100
scaleyinitRndm		0.100000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000100
rotinitRndm			99.900002
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.999000
airresistance		0.000000
keepaspect			0
gravity				0.000450
width				32
height				32
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			512
