id					-1

texture				textures/particles/bonechunk.DDS

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				4.0
offsety				4.0
life				200.0
alphainit			200.0
alphainitRndm		55.0
alphaovertime		-0.05
alphaovertimeRndm	0.01
scalexinit			0.3
scalexovertime		0.0
scalexinitRndm		0.2
scalexovertimeRndm	0.0
scaleyinit			0.3
scaleyovertime		0.0
scaleyinitRndm		0.2
scaleyovertimeRndm	0.0
rotinit				0.0
rotvel				0.0
rotinitRndm			1.0
rotvelRndm			0.01
rotbouncedamper		0.9
friction			0.7
airresistance		0.0
keepaspect			0
gravity				0.0007
width				8
height				8
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0
SpawnDelayRndm		0.05
r					250
g					250
b					250
rRndm				0
gRndm				0
bRndm				0
