id					2

texture				textures/particles/spark.bmp

layer				0
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		1
offsetx				8.500000
offsety				8.500000
life				200.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.080000
alphaovertimeRndm	0.040000
scalexinit			1.000000
scalexovertime		-0.001000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			0.280000
scaleyovertime		-0.00010
scaleyinitRndm		0.10000
scaleyovertimeRndm	0.000010
xvel				0.000000
xvelRndm			0.500000
yvel				0.000000
yvelRndm			0.500000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.930000
airresistance		0.000000
keepaspect			0
gravity				0.000900
width				16
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		1.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
