id					84

texture				textures\particles\normals\water.tga

layer				10
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				8.000000
life				2400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.030000
alphaovertimeRndm	-0.002000
scalexinit			0.400000
scalexovertime		0.000000
scalexinitRndm		0.100000
scalexovertimeRndm	0.000000
scaleyinit			0.500000
scaleyovertime		0.000010
scaleyinitRndm		0.200000
scaleyovertimeRndm	0.000010
xvel				-0.005000
xvelRndm			0.005000
yvel				0.012000
yvelRndm			0.010000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
