id				-1

texture				textures\particles\levelend.DDS

layer				0
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0

offsetx				16
offsety				16
life				2400

alphainit			250
alphainitRndm		0
alphaovertime		-0.3
alphaovertimeRndm	0.2

scalexinit			4
scalexinitRndm		0.7

scalexovertime		-0.001
scalexovertimeRndm	0.0

xvel				0.0
xvelRndm			0.025

yvel				-0.5
yvelRndm			0.2

rotinitRndm			9.0
rotvelRndm			0.001
rotbouncedamper			1.0
friction			1.0
airresistance			0.0
keepaspect			1
gravity				0
width				32
height				32
collide				0
RemoveOnCollide			0
ReactToExplode			0
gui				0
iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0
SpawnDelayRndm			0
r				0
g				50
b				255
rRndm				0
gRndm				100
bRndm				0
