id					59

texture				textures\particles\minedust.bmp

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400.000000
alphainit			205.000000
alphainitRndm		50.000000
alphaovertime		-0.042000
alphaovertimeRndm	-0.010000
scalexinit			4.500000
scalexovertime		0.000300
scalexinitRndm		0.800000
scalexovertimeRndm	0.000100
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.001000
yvel				0.010000
yvelRndm			0.010000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			1.100000
rotvelRndm			0.000100
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			256