id					58

texture				textures/particles/spark.bmp

layer				2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		1
offsetx				0.000000
offsety				4.000000
life				2000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.005000
alphaovertimeRndm	0.000000
scalexinit			0.900000
scalexovertime		-0.000700
scalexinitRndm		0.500000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.300000
yvel				0.000000
yvelRndm			0.300000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000800
width				32
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
