id					54

layer				6
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				5
facevelocity		0
offsetx				256
offsety				16
life				100.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.90000
alphaovertimeRndm	0.000000

scalexinit			0.5
scalexovertime		0.003
scalexinitRndm		0.0001
scalexovertimeRndm	0.000000

xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				256
height				16
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					1
noguiscale			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
