id					50

texture				textures\particles\flame2.bmp

layer				1
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400.000000
alphainit			100.000000
alphainitRndm		0.000000
alphaovertime		-0.008
alphaovertimeRndm	0.000000
scalexinit			15.000000
scalexovertime		-0.001000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.900002
rotvelRndm			0.001000
rotbouncedamper		0.900000
friction			25.000
airresistance		0.0001
keepaspect			1
gravity				0.004000
width				64
height				64
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0
iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			512

PF_FIRESOUND