id					49

texture				textures\particles\flamer.bmp

layer				1
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				3
facevelocity		1
offsetx				64.000000
offsety				64.000000
life				2400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.600000
alphaovertimeRndm	0.000000
scalexinit			0.500000
scalexovertime		0.009000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			0.500000
scaleyovertime		0.009000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			3.000000
yvel				0.000000
yvelRndm			3.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			90000.000000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.004000
keepaspect			0
gravity				-0.005000
width				128
height				128
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			512
