id					26

texture				textures\particles\explosion1.bmp

layer				2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2400.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.920000
alphaovertimeRndm	-0.550000
scalexinit			2.000000
scalexovertime		0.010000
scalexinitRndm		1.400000
scalexovertimeRndm	0.001000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.020000
yvel				-0.100000
yvelRndm			0.080000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			1.100000
rotvelRndm			0.000010
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			256