id					-1

texture				textures\particles\levelend.DDS

layer				0
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0

offsetx				16
offsety				16
life				2400

alphainit			250
alphainitRndm		0
alphaovertime		-0.3
alphaovertimeRndm	0.2

scalexinit			1
scalexinitRndm		0.2

scalexovertime		-0.001
scalexovertimeRndm	0.0

xvel				0.0
xvelRndm			0.025

yvel				-0.2
yvelRndm			0.1

rotinit				0.000000
rotvel				0.000000
rotinitRndm			9.000000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			1.00000
airresistance		0.000000
keepaspect			1
gravity				0
width				32
height				32
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0
iDamageType			1

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					0
g					50
b					255
rRndm				0
gRndm				100
bRndm				0
