id					1

texture				textures/particles/dust.bmp

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				4.000000
offsety				4.000000
life				250.000000
alphainit			150.000000
alphainitRndm		100.000000
alphaovertime		-0.050000
alphaovertimeRndm	0.020000
scalexinit			0.300000
scalexovertime		0.000000
scalexinitRndm		0.150000
scalexovertimeRndm	0.000000
scaleyinit			0.400000
scaleyovertime		0.000000
scaleyinitRndm		0.250000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.200000
yvel				0.000000
yvelRndm			0.200000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			1.000000
rotvelRndm			0.010000
rotbouncedamper		0.900000
friction			0.700000
airresistance		0.000000
keepaspect			0
gravity				0.001000
width				8
height				8
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			1
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
