id					116

texture				textures/particles/feather.tga

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				8.000000
offsety				8.000000
life				50000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.001000
alphaovertimeRndm	0.000000
scalexinit			0.800000
scalexovertime		0.000000
scalexinitRndm		0.200000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.900000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.000000
airresistance		0.005000
keepaspect			1
gravity				0.000000
width				16
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					200
g					210
b					250
rRndm				30
gRndm				30
bRndm				0
