id					115

texture				textures/particles/bloodblob1.tga

layer				1
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				3
facevelocity		1
offsetx				8.000000
offsety				8.000000
life				1000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.010000
alphaovertimeRndm	0.000000
scalexinit			1.000000
scalexovertime		0.000000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.900000
rotvelRndm			0.001000
rotbouncedamper		1.000000
friction			0.000000
airresistance		0.000000
keepaspect			0
gravity				0.000600
width				16
height				16
collide				1
RemoveOnCollide		0
ReactToExplode		1
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				20
gRndm				0
bRndm				0
