id					13

texture				textures/particles/bullethitsmoke.bmp

layer				0
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.500000
offsety				16.500000
life				3000.000000
alphainit			255.000000
alphainitRndm		0.000000
alphaovertime		-0.600000
alphaovertimeRndm	-0.100000
scalexinit			0.400000
scalexovertime		0.002000
scalexinitRndm		0.050000
scalexovertimeRndm	0.001000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			90.099998
rotvelRndm			0.000300
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.030000
keepaspect			1
gravity				0.000000
width				32
height				32
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
