id					79

texture				textures\particles\blooddecal1.tga

layer				3
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				6
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				2000.000000
alphainit			130.000000
alphainitRndm		60.000000
alphaovertime		-0.005000
alphaovertimeRndm	0.000000
scalexinit			1.400000
scalexovertime		0.000000
scalexinitRndm		0.600000
scalexovertimeRndm	0.000000
scaleyinit			1.000000
scaleyovertime		0.000000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			20.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			128