id					-1

texture				textures/particles/riflebullet.dds

layer				-2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		1
offsetx				4.500000
offsety				8.500000
life				2000.000000

alphainit			200
alphainitRndm		50

alphaovertime		-0.05000
alphaovertimeRndm	0.000000

scalexinit			1.000000
scalexovertime		0.000000
scalexinitRndm		0.500000
scalexovertimeRndm	0.000000
scaleyinit			0.300000
scaleyovertime		0.000000
scaleyinitRndm		0.100000
scaleyovertimeRndm	0.000000
xvel				0.5
xvelRndm			0.1
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				32
height				16
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0