id					-1

texture				textures/particles/spark.dds

layer				-2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		1
offsetx				8.500000
offsety				8.500000
life				1000.000000
alphainit			200.000000
alphainitRndm		0.000000
alphaovertime		-0.060000
alphaovertimeRndm	0.020000
scalexinit			0.800000
scalexovertime		-0.0002000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			0.20000
scaleyovertime		-0.000020
scaleyinitRndm		0.10000
scaleyovertimeRndm	0.000010
xvel				0.000000
xvelRndm			0.200000
yvel				0.3
yvelRndm			0.15
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.930000
airresistance		0.00001
keepaspect			0
gravity				0.0001
width				16
height				16
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		1.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
