id					-1

texture				textures/particles/gunlight.dds

layer				-2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				64.000000
offsety				64.000000
life				30.799999
alphainit			200.000000
alphainitRndm		50.000000
alphaovertime		-1.000000
alphaovertimeRndm	0.4

scalexinit			3.000000
scalexovertime		0.0500000
scalexinitRndm		0.300000
scalexovertimeRndm	0.000000

xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.000000
keepaspect			1
gravity				0.000000
width				64
height				64
collide				1
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			1024
