id					-1

texture				textures/particles/fireball.dds

layer				-2
additive			1

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				32.000000
offsety				32.000000
life				1000
alphainit			200.000000
alphainitRndm		50.000000
alphaovertime		-0.05
alphaovertimeRndm	0.005

scalexinit			0.8
scalexovertime		0.0001
scalexinitRndm		0.4
scalexovertimeRndm	0

xvel				0.000000
xvelRndm			0.000000
yvel				-0.03
yvelRndm			0.01

rotinit				0.000000
rotvel				0.000000
rotinitRndm			99.000000
rotvelRndm			0.0008
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.00001
keepaspect			1
gravity				0
width				64
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			1024
