id					-1

texture				textures/particles/blackhawk.dds

layer				-2
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				64
offsety				32
life				10000
alphainit			100.000000
alphainitRndm		50.000000
alphaovertime		0.0
alphaovertimeRndm	0.0

scalexinit			0.3
scalexovertime		0.0
scalexinitRndm		0.01
scalexovertimeRndm	0

xvel				-0.1
xvelRndm			0.03
yvel				0
yvelRndm			0

rotinit				0.100000
rotvel				0.000000
rotinitRndm			0.1
rotvelRndm			0.0
rotbouncedamper		1.000000
friction			1.000000
airresistance		0.00000
keepaspect			1
gravity				0
width				128
height				128
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0

iCullRadius			64
