id					82

texture				textures\particles\normals\beam.tga

layer				10
additive			0

// 0=normal, 1=blood drops, 2=damage, 3=bullet, 4=weather 
group				0
facevelocity		0
offsetx				16.000000
offsety				0.000000
life				2400.000000
alphainit			100.000000
alphainitRndm		0.000000
alphaovertime		-0.500000
alphaovertimeRndm	-0.050000
scalexinit			0.100000
scalexovertime		0.010000
scalexinitRndm		0.000000
scalexovertimeRndm	0.000000
scaleyinit			0.100000
scaleyovertime		0.030000
scaleyinitRndm		0.000000
scaleyovertimeRndm	0.000000
xvel				0.000000
xvelRndm			0.000000
yvel				0.000000
yvelRndm			0.000000
rotinit				0.000000
rotvel				0.000000
rotinitRndm			0.000000
rotvelRndm			0.000000
rotbouncedamper		1.000000
friction			0.950000
airresistance		0.000000
keepaspect			0
gravity				0.000000
width				32
height				64
collide				0
RemoveOnCollide		0
ReactToExplode		0
gui					0

// (0=none, 1=tiny, 2=bullet, 3=plonk)
SplashType			0
SpawnDelay			0.000000
SpawnDelayRndm		0.000000
r					255
g					255
b					255
rRndm				0
gRndm				0
bRndm				0
