

SPEED	2.0

// Spine comes from center to neck.
PARENT 	"spine" 	"center"

PARENT 	"head"		"spine"

// 2 shoulders on end of spine
PARENT 	"shoulder1" 	"spine"
PARENT 	"shoulder2" 	"spine"

PARENT 	"elbow1" 	"shoulder1"
PARENT 	"elbow2" 	"shoulder2"

// hip starting at center
PARENT 	"hip1" 		"center"
PARENT 	"hip2" 		"center"

PARENT 	"knee1" 	"hip1"
PARENT 	"knee2" 	"hip2"

TIME 0.0
	"center"	0	10	0	0


// Spine
TIME 0.0
	"spine"		20	180	0	0

TIME 0.50
	"spine"		20	170	0	0

TIME 1.50
	"spine"		20	160	0	0

TIME 2.0
	"spine"		20	180	0	0
	
// Arm movement
TIME 0.0
	"shoulder1"	16	60	0	0
	"elbow1"	16	100	0	0

	"shoulder2"	16	50	0	0
	"elbow2"	16	90	0	0

TIME 0.50
	"shoulder1"	16	50	0	0
	"elbow1"	16	90	0	0

	"shoulder2"	16	60	0	0
	"elbow2"	16	100	0	0

TIME 1.0
	"shoulder1"	16	60	0	0
	"elbow1"	16	100	0	0

	"shoulder2"	16	50	0	0
	"elbow2"	16	90	0	0

TIME 1.50
	"shoulder1"	16	50	0	0
	"elbow1"	16	110	0	0

	"shoulder2"	16	60	0	0
	"elbow2"	16	100	0	0

TIME 2.0
	"shoulder1"	16	60	0	0
	"elbow1"	16	100	0	0

	"shoulder2"	16	50	0	0
	"elbow2"	16	90	0	0


// Head movement

TIME 0.0
	"head"		16	150	0	0

TIME 0.50
	"head"		16	170	0	0

TIME 1.0
	"head"		16	150	0	0


TIME 1.50
	"head"		16	170	0	0

TIME 2.0
	"head"		16	150	0	0

// Leg movement

TIME 0.0
	"hip1"		16	10	0	0
	"knee1"		15	-20	0	0
	SOUND		enemies/zombie/foot1.ogg		0.2	0.1

	"hip2"		16	10	0	0
	"knee2"		15	-20	0	0

TIME 0.25
	"hip1"		16	20	0	0
	"knee1"		15	-10	0	0

TIME 0.5
	"hip1"		16	30	0	0
	"knee1"		15	30	0	0

	"hip2"		16	-30	0	0
	"knee2"		15	-30	0	0

TIME 1.0

	"hip1"		16	-10	0	0
	"knee1"		15	-10	0	0
	SOUND		enemies/zombie/foot2.ogg		0.2	0.0

	"hip2"		16	-20	0	0
	"knee2"		15	-20	0	0

TIME 1.25
	"hip2"		16	20	0	0
	"knee2"		15	-10	0	0

TIME 1.5
	"hip1"		16	-30	0	0
	"knee1"		15	-30	0	0

	"hip2"		16	30	0	0
	"knee2"		15	30	0	0


TIME 2.00

	"hip1"		16	10	0	0
	"knee1"		15	-20	0	0

	"hip2"		16	10	0	0
	"knee2"		15	-20	0	0