
// Reload anims should last around the duration of the guns reload
// and should start/end in the normal gun idle pose


SPEED		1.25

ROTATE 		-90


PARENT 		"elbow1"	"shoulder1" 	
PARENT 		"elbow2"	"shoulder2" 	
PARENT		"gun"		"elbow2"

TIME 0.0
	
	"shoulder1"		14	30	0	0
	"elbow1"		16	150	0	0

	
	"shoulder2"		13	85	0	0
	"elbow2"		13	95	0	0

	"gun"			5	90	0	0

TIME 0.1
	
	"shoulder2"		13	90	0	0
	"elbow2"		13	120	0	0

	"gun"			5	70	0	0

TIME 0.125
	
	
	"shoulder2"		13	100	0	0
	"elbow2"		13	140	0	0

	"gun"			5	70	0	0

TIME 0.20
	
	"shoulder1"		14	0	0	0
	"elbow1"		16	156	0	0

	
	"shoulder2"		13	70	0	0
	"elbow2"		13	140	0	0

	"gun"			5	120	0	0

TIME 0.25

	
	"shoulder2"		13	60	0	0
	"elbow2"		13	100	0	0

	"gun"			5	180	0	0

// The gun is pointing down here.

TIME 0.325
	
	"shoulder2"		13	85	0	0
	"elbow2"		13	95	0	0

	"gun"			5	45	0	0

TIME 0.40
	
	"shoulder2"		13	40	0	0
	"elbow2"		13	95	0	0

	"gun"			5	60	0	0

TIME 0.50
	
	"shoulder1"		14	60	0	0
	"elbow1"		16	90	0	0

	
	"shoulder2"		13	40	0	0
	"elbow2"		13	95	0	0

	"gun"			5	60	0	0


TIME 0.55
	
	"shoulder1"		14	70	0	0
	"elbow1"		16	80	0	0

	
	"shoulder2"		13	40	0	0
	"elbow2"		13	95	0	0

	"gun"			5	60	0	0

TIME 0.65
	
	"shoulder1"		14	40	0	0
	"elbow1"		16	90	0	0

	
	"shoulder2"		13	40	0	0
	"elbow2"		13	95	0	0

	"gun"			5	60	0	0


TIME 0.80
	
	"shoulder1"		14	30	0	0
	"elbow1"		16	160	0	0

	
	"shoulder2"		13	90	0	0
	"elbow2"		13	100	0	0

	"gun"			5	120	0	0

TIME 1.00
	
	"shoulder1"		14	30	0	0
	"elbow1"		16	150	0	0

	
	"shoulder2"		13	85	0	0
	"elbow2"		13	95	0	0

	"gun"			5	90	0	0

TIME 100.0
	
	"shoulder1"		14	30	0	0
	"elbow1"		16	150	0	0

	
	"shoulder2"		13	85	0	0
	"elbow2"		13	95	0	0

	"gun"			5	90	0	0