name = "Prop Rotating"
id = 34

"custom texture" = "1"
"draw bounds" = "1"

"select layer" 		= "1"
"edit bounds" 		= "1"

"show texture loader"		= "1"

"dropdown 2"	=	"Start On:"
"options 2"	=	"Yes=0;No=1"

"editbox 3"	=	"Size Multiplier:"
"scale using 3"	= "1"

"editbox 4"	=	"Rotation Speed:"
"rotate speed"	=	"4"
"rotate sprite" = 	"1"

"checkbox 6"	=	"Non-Additive Blending:"
"reverse additive from" = "6"

"dropdown 7"	=	"Alpha Animation:"
"options 7"	=	"None=0;Flicker High=1;Flicker Med=2;Flicker Low=3;Strobe Slow High=4;Strobe Slow Med=5;Strobe Slow Low=6;Strobe Med High=7;Strobe Med Med=8;Strobe Med Low=9;Strobe Fast High=10;Strobe Fast Med=11;Strobe Fast Low=12;Strobe XFast High=13;Strobe XFast Med=14;Strobe XFast Low=15;"

"animated alpha" = "7"

"draw at scaled center" = "1"

category = "decal"

"restrict layers" = "refractback;behindback;behindsolid;overall;refractfore;worldprop;decal;playerdecal"

texture 		= "FWEdit/textures/rot.dds"
category 		= "enemy"
"texture width"		= "32"
"texture height"	= "32"