
F1 - (C) 2003 Black (Chris Leathley) & Stein Design (Matt Ellis)

Release: 1.3 (20th January 2003)

F1 uses the Visual Pinball core by Randy Davis and Chris Leathley (C) 2003

** F1 For Visual Pinball is in no way authorised by any official F1 or FIA party **
**     and is a game designed for free by F1 Fans for other Pinball/F1 Fans      **
**            All trademarks are copyright by their respective owners            **

F1 Web Page: http://members.iinet.net.au/~cleathley/f1/

Visit www.vpforums.com for news on Visual Pinball and more pinball tables.



Setup Instructions..
--------------------

The F1.zip contains the following files

F1_VPinball.exe	- The Main Table Executable
F1_GfxPak.vpl	- Contains all the Graphics
F1_MusicPak.vpl	- Contains all the Music (Ogg format)
F1_SoundPak.vpl	- Contains all the Sounds
fmod.dll	- Required dll for Player (www.fmod.org)
VPReg.stg	- NvRam (Non Volitile Ram) file

Just extract them into a directory (of your choosing) or into the VP directory.  
To Run F1, double click on the executable.  Make sure all the files are together..

All High Scores are stored in the VPReg.Stg file..  

You can select you video screen mode while the game is running.  Pause the game and select
video options.  You must exit and restart F1 before the changes take effect.



F1 - Instructions / Rule set..
------------------------------


Keys
----

Left Shift - Left Flippers
Right Shift - Right Flipper
Enter - Fire Plunger
Space - Nudge Forward
Z - Nudge Left
/ - Nudge Right
ESC - Pause / Change Video mode / Exit Game
5 - to Insert Coin
1 - to Start, press 1 again to start 2 player game
End - to Open Coin Door
7 - Service / Menu ESC
8 - Volume Down / Menu Previous (Decrement)
9 - Volume Up / Menu Next (Increment)
0 - Operator Menu / Menu Enter
Home - Slam Tilt (table reset)
T - Bang Back

Before first ball is played, choose your Driver with left and right 
flippers.

You can change game play via operator menus as per any standard 
Williams System 11 Game.  To Do this First Open the Coin Door (END) 
and Press Operator Menu (0).  Use Menu Next (8) / Previous (9) to 
navigate the menus.  Press Menu Enter (0) to select a menu item and 
next/previous to adjust it.  Press Menu Enter again (0) to commit 
change.  Press menu ESC (7) twice to exit Operator Menu.  Close 
the coin door and enjoy the new settings.

Easy Difficulty will enable Kickbacks on each ball and increase all
timers by 20%..   Hard difficulty will reduce all timers by 10%


** Rules **


Objective
---------
You must overtake 6 cars to Win the race (thus reaching 
position 1). Each car must be overtaken at least once.

Overtaking car increments Bumper Jet Multiplier

Position 1 in 3 Ball Multiball - double all points and awards


T-Car (Ball Save)
-----------------
Left and Right T-Cars are enabled for First Ball

F1 Drop Targets Lights Left T-Car Enable

Left T-Car enable re-instates Left T-Car (Ball Save)

Pit Target Lights Right T-Car Enable

Right T-Car enable re-instates Right T-Car (Ball Save)


Multiplier
----------
F-U-E-L Lanes advance Multiplier

Multiplier Value Spins Ball in Top Right Ramp

5X Also lights Bumper 5K Bonus
6X Also lights Extra-Ball


2 Ball Mutli-Ball
-----------------
W.I.N Drop Targets Lights Race Letter

R.A.C.E Enables 2 Ball Multi-Ball (Head to Head Race)

2 Ball MultiBall - Bumper 5k Bonus and 50K Lights Lit

Advances Jackpot Award while in Multi-Ball Mode

W.I.N Drop Targets award 250,000 in Multi-Ball


3/4 Ball Multi-Ball
-------------------
Formula must be completed.. (First time can be in any order, 
second time must be done in order)

F - F1 Targets Down
O - Overtake Left Car
R - 2 Successive Laps on Left Ramp
M - Win Targets Down
U - Perform a Turbo Loop
L - Pit
A - Overtake Right Bottom Car

Pit enabled after 5 laps and doubles after that (ie 10, 20 etc..)
(enabled for 30 seconds after first pit)

Completing Formula, Enables 'Open' Target

Hitting Open Target, Enables Top Lock and Raises Ramp

Locking Ball in Top Lock enables 3 Ball Multi-Ball.

If in position 1, then 4 ball Multi-Ball is awarded

3/4 Ball MultiBall - Jackpot Lit, Extra Ball Lit, 
Bumper 5K Bonus Lit, 50K Lit, Jet Bonus at Maximum, 
6X Multiplier, Pit Lit, Everything is lit

Advances Jackpot Award while in Multi-Ball Mode, 
Jackpot Max of 6 Million

Completing R.A.C.E scores 1 million

Pit for 1 million

Position 1 doubles all points and awards.  Position lost 
at end of Multi-Ball


Loop Combo
----------
Hit Ball around either right Car loops or left ball eject 
enables Loop

Achieving loop (via top right flipper) awards loop combo bonus 
and increments Bumper Jet Multiplier


Bumper Diverter
---------------
Bumper Diverter is enabled for a short period after shooting the 
pitlane. Hold down right flipper to divert into the 
multiplier/bumper area.


Bonus
-----
Bonus Awarded for each Lap and Loop Combo and 
Multiplied my Multiplier

Points awarded for Position


Miscellaneous
-------------
Successive Laps Enables EB.  Grows with Each EB Awards

Bumper Bonus - High Points awards for Bumpers

Left Lock will hold Ball for 2 seconds during 3 Ball Mutli-Ball

Ball Save (Restart) temporarily enabled for start of each 
new ball

Drive thru Pit lights Bumper Bonus enable

Left Thru Lane enabled Bumber 5K Award (if Bumper Bonus 
enable lit)

Bumber award mulitplied by Jet Multiplier


Second Chance
-------------
Enabled (50% chance) on Last ball if player hasn't been 
awarded a Mutli-Ball (either 2 or 3)

Enables 2 Ball Mutli-Ball (kickback must be active)



** F1 Credits **
----------------
"Formula One", "Formula 1", "F1" and 
"FIA Formula One World Championship"
(together with their foreign translations and permutations) 
are trademarks of the Formula One group of companies. 

* This game is in no way authorised by any official F1 or FIA
party. All trademarks are copyright by their respective owners *

Voice: Murray Walker and Martin Blundle

Game Music: Philip Morris, Music Manager
            Mike Clarke, In-Game Music
            Stuart Ellis, Lead Guitar
            Recorded at Sound Company London

Attract music: Is from Grand Prix 4 by MicroProse (I think as 
downloaded it from the Net many months before the game 
was released)



** Revision History **
----------------------

v1.3  20/01/03	Released Version 1.3
		* Credited the correct people for the Game Music
		* Added more credits to the attract sequence

v1.2  12/01/03	Released Version 1.2
		* Added Ability to pick video mode.  Pause the game and select
		  video options.  You must exit and restart F1 before the changes
		  take effect.
		* Instructions expanded to cover those new to Visual Pinball
		* New Ball hitting Playfield sound effect
		* New Ball rolling on Habitrail sound effect
		* Pit Tunnel made wider (and easier)
		* Pit now only enabled for 30 seconds after doing required amount of laps
		  (first pit dosn't expire)

v1.1  08/01/03	Released Version 1.1
		* Added Subtile changes to the lighting effects
		  (Changes to Player Core (Lights, Bumpers, Flashers and Light Sequencer))
		* 'Marvellous' is now only played if bonus > 100,000
		* End Of Ball Bonus now awards replay/extraball if over replay value
		* Scores now displayed at end of game.
		* R(ace) light is now lit for first ball making 2 ball easier to get
		  (RA(ce) is lit if in easy mode)
		* Fixed issue with Pit not being enabled during certain circumstances 
		  (Black being asleep when he wrote it ;-)
		* Fixed flaw with enabling left/middle lapped car when a ball save is enabled
		* Deflection near spinner fixed.
		* Flyball from right ramp fixed. (we hope ;-)
		* Pit Tunnel shot (Formula A) made easier
		* Right kickback enable shot is a little easier.
		* Revisions to smoothless of curved walls.
		* Added Bumper Diverter.  Enabled for 1.5 seconds after shooting the pit tunnel
		  (Hold down right flipper button to divert ball into mutliplier-bumper area).
		* Misc changes and refinements to game engine.

v1.0  26/12/02	Released Version 1.0
		* First Release - Enjoy
