Dyson (v1.03)

A procedural content game for the TIGSource.com procedural content generation competition 2008

By Alex May and Rudolf Kremers
Music and sound by Milieu

Contact the authors:
alex@deadrock-game.com
rudolfkremers@gmail.com
http://milieu.experimedia.net/

This game is built on the Wuwei framework by Ed Key and Alex May.

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License

This game is freeware. Please contact the authors if you have any questions.

This game uses several open-source libraries. The information and licenses for these libraries are included in a separate directory. 

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Installation

The game requires the .NET 2.0 Framework to run. You can find this at the following URL:
http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en

The game comes in a self-contained RAR. You can get software to read RAR arhives from many places. We recommend WinRAR (www.rarsoft.com). Extract the contents of the archive somewhere sensible and run Dyson.exe.

The latest version of the game will always be located at http://www.deadrock-game.com/files/Dyson.rar. 

Update patches will be released periodically. The latest patch will always be located at http://www.deadrock-game.com/files/Dyson-patch.rar. Extracting the contents of this file over a previous Dyson version will bring any version of the game up to date. It will save you downloading the entire game again.

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Dyson is a real-time strategy / colonization game in which you must take control of an entire asteroid belt. You start as a single seedling that produces a tree on your starting asteroid. Your tree in turn produces new and unique seedlings which can be used to conquer other asteroids. However, the astro belt features up to ten AI opponents that provide fierce resistance and have their own drive for conquest. To defeat them you have to explore the strategic possibilites of the game. Eventually you can build up very large armies of 400 or more seedlings and witness some epic battles. With the exception of the music and sounds, and the font, almost all of the game content is generated procedurally.

An in-game tutorial is included to teach you the basics. If you don't have a mouse wheel, the cursor keys and page up/down also control the camera.

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