----------Dungeon----------
Dungeon is a puzzle game, in the style of "Chip's Challenge" (except turn based) you must switch switches, lever
levers, trigger pannels, push blocks, drain trenches, and avoid Evil Knights. (you might want to avoid the good 
ones too!)


----------Controls----------

"Arrowkeys"----------use these to navigate the dungeon...but take your time! everytime you move all
the knights in the level get to move to!

"Enter"----------Restart the level from scratch

"Backspace" or ctrl + z---------undo a move (you can undo up to 5 in a row)

Use the mouse to navigate the menus.


----------Updates----------

----v1.1 updates----
-Levels 9 & 18 where immpossible, they are fixed now.


----v2.0 updates----
****************************************
**************New Features**************
****************************************
- *Music* i added a intro song and 12 other songs that will play during the game. (also you can hit tab to skip to the next song)
- *Purple Blocks* These keep moving/rolling after you push them!
- *16 tutorial levels!* The original version was too hard to start out with so i included these
- *Options Menu* now you have more options than just "sound effects on/off" :P
- *Sound Effects* There are now sound effects for; teleporting, switches, metal spheres, water splash, block crumbling, carts, valves, traps, and general blocks
- *Undo* You can now undo up to 5 moves!
- *Frustration Factor* If you are having problems with a level you are given the option of skipping the level
- *New menu graphics* I replaced the menu graphisc due to some well founded "complaints" about their horribleness :P
- *Small Details* i've also added many small details like a loading screen so you know the program hasn't crashed, music transition and other small details.

****Updates since beta release****
- Knight's movement/collision corrected
- In the select level menu it positions the level screen shot at the same place that the game will position the level
- In the select level menu you can now select levels using the keyboard

****************************************
***************Bugs Fixed***************
****************************************
(These were all things that were *supposed* to work in 1.0 but were broken)
- Knights now can move the vertical carts when they push them
- When a Knight is pushed into the water he now dies
- The "camera" properly follows the player
- The slider's (yellow block) animation now works when the level is offset
- The player now affects portals properly when stepping on and off of them
- The portal animation works when the level is offset
- The purple blocks show up when other animations are running
- Blocks that the player doesn't follow when pushing now affect portals when leaving
- When you beat a level now the last row of data isn't pasted to the screen twice
- If there are two dart hubs on seperate sides of you and the first one proccesed is blocked then the other one will still get to shoot you (if it is not blocked)
- The knights don't throw themselves into the water now
- Knights now block darts




----------Credits----------

-----Project Leader-----
-Peter Hellmuth-


-----Level Design-----
(Listed in no particular order)

-Tom Murphy-
-Max-
-MateoJD-
-Peter- (Different Peter...not Peter Hellmuth ;)...)
-nLogic-
-Darren Izzard-
-Patrick McCollum-
-mjn-
-Yoshio Murase-
-Flynn Burklin-
-Jason Reed-
-Henri Kareinen-
-John Lewis-
-Stephan-
-Brian Potetz-
-rjmccall-
-Joshua Bone-
-Peter Hellmuth-



-----Sound-----
-Free internet sources-


-----Programming and Art-----
-Peter Hellmuth-


-----Assistant Programmer-----
-Flynn Burklin-


-----graff_01 font-----
-geecee3-


-----Player Sprite-----
www.molotov.nu















