"Dizzy And The Other Side" - Act I
by Alexandru Simion
using DizzyAGE v1.31


About:
This is the first chapter, released to enter 
the "Theo's Grotto 2006 Fan Game Competition".
I wish the full game would have been ready for it, but still
this first chapter will bring you a lot of fun. And I can say that
three times, since it can be finished in three different ways.
So, try them all and collect all the diamonds because in the full 
version you will need them all.
Speaking of the full version, the story and most of the puzzle 
design are ready, but the map and the scripting will take a while.
Hopefully it will be released by the end of this year and it will
include another two chapters.
Also, at the same time, I'll try to release the DizzyAGE v2.0 with
the full source code of the engine. This will give your DizzyAGE games
the chance to live forever.
Many thanks to my wife Cristina Simion, Peter Teal and 
all the Dizzy Community.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 8 (or above) installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Story:
It's a sunny afternoon and Dizzy is enjoying himself in a chat 
with Denzil. Suddenly, his perfect day gets a turn for the worst...
Having no choice, our hero must embark himself on a new quest in 
search for the lost "Stone Of Balance". Will he succeed? Will he
find who is behind this unfortunate disappearance? Well, it is up
to you to find out.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact us.
If you want to create a DizzyAGE game yourself, visit the
official DizzyAGE website and the related forums.

Contact information:
Author: 	Alexandru Simion
Web site: 	www.simion.co.uk/dizzyage
Email:		available on the web site
