Divus Armada

v1.0

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A shoot'em up.

Contents:

1. General Information
2. Keyboard Functions
3. Tips
4. Score
5. 'Divus', the energy satellite
6. Shield powerups
7. HUD
8. Credits

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1. General Information:

  . This game was made for the shmup-dev.com competition Round k2.
    It is coded in C++ using the Dev-C++ IDE. It uses Irrlicht for rendering and irrKlang as sound library.

  . This game is free. You can play it all you want and copy it for other people 
    without paying anything. However, you can't modify it, sell it, or use 
    resources from it without express permission.

  . You can use the following address to contact me regarding the game: IamBMF@gmail.com    
    I would like to hear any comments you might have about the game. Feel free to send me an 
    e-mail if you have something you'd like to say.
  
  . This version of the game was rushed to meet the deadline of the shmup-dev.com competiton Round K2.
    It is not finished work.
    You will be able to find the most recent version of this game and details about it here:
    http://bmf.veloren.com/games.php


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2. Keyboard Functions:

  . Use the arrow keys to move.

  . Press <X> to select (menu) or to shoot (while playing).

  . Press <C> to pause/unpause the game.

  . Press <Esc> to destroy your own ship.

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3. Tips:

  . Study enemies' behaviour.

  . Memorize levels.

  . Dodging is as important as shooting. Particularly when kamikazes attack, or Divus is in green mode. (See below)

  . You do not have to kill every single enemy in the game in order to beat it. You will need to in order to
    achieve a high score, though. (See below)

  . Get shield powerups even if reaching them will cause you some damage, they are most often worth the effort. (See below)

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4. Score:

  One of the main objectives of the game is to achieve a high score, which will be submitted to an online database
  after playing.
  This online list can be checked either choosing the 'Statistics' option on the menu, or at the following website:
  http://bmf.veloren.com/files/da_score.php
  
  These are the ways you get score:

   . Surviving. About 60 points per second. Twice that if Divus is in green mode (see below).
   . Destroying an enemy ship. 1000 points.
   . Getting a small shield powerup. 2000 points. (See below)
   . Getting a big shield powerup. 5000 points. (See below)
   . Hitting a boss. 100 points.

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5. 'Divus', the energy satellite:

  Your ship is not like everyone else's.
  After years of research, you have managed to build a so called 'energy satellite'. You like calling it 'Divus'.
  Divus is a small artifact, which rotates around your ship.
  Its main function is making your ship's firepower go beyond that of any other ship of its kind.

  Divus gets stronger when large amounts of energy are suddenly created near it. Ships exploding provide a decent amount
  of energy, mind you.
 
  Divus consumes part of its energy when shooting, since it gives your bullets this extra energy blast.

  Divus has two modes:
  
    . Purple mode. This is Divus' normal mode. Your firepower will be greater than that of any other ship of your kind.

    . Green mode. When Divus' energy is saturated, it goes into green mode. In this mode, your firepower is even greater,
      but it's temporary and unstable. Being hit when on this mode makes the system restart and go back to purple mode.
      Use at your own risk.
  
  It is because of Divus that you will feel superior to other ships when on the battlefield.
  It is because of you that Divus exists.
  Good job.

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6. Shield powerups:

  During the battle, your ship's shield system gets damaged, as that of any other ship.
  However, you can increase your shield level by picking shield powerups.

  Shield powerups are easily recognizable. They are red and look like rapidly moving small particles.

  There are two kinds of shield powerups:

    . The small ones will recover 40% of your shield level. They appear sometimes, after destroying a ship.

    . The big ones will recover 100% of your shield level. They are not that common as the small ones.

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7. HUD:

  On the top-left zone of the screen you will be able to see an image representing Divus' current mode.
  If in green mode, you will see a bar that indicates how much time is left until it will go back to purple mode.

  Next to it you can see a red bar representing your current shield level. It is your main objective to not let that
  go down to zero.

  There is also a purple bar indicating Divus' current energy. If it gets to 100%, Divus will be saturated, and will
  turn into green mode to use that extra energy that could make it unstable.

  The top-right zone is used for bosses shield bars. Make those go down.

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8. Credits:

  -Development team.
  
   . Programming by Borja Moreno Fernndez "BMF".
   . 2D art by Tor-Erik Lindstrm "Razor".
   . 3D art by Christian Clavet.
   . Music by Theo Keeler "Flashback".
   . Design by Borja Moreno Fernndez "BMF" and Tor-Erik Lindstrm "Razor".

  -Special thanks.

   . All the people at the shmup-dev.com forums, for their always wise advice.
   . All the people at the Irrlicht forums, for their tips and coding help. Thanks in particular to Travis Vitek.
   . All the people who tried the game during the development stage, for their feedback and motivation.
   . Juan Antonio Cano Salado "Jacano", for his help concerning the online highscore system.
   . "Xemrel", for his hosting and general help.
   . "Serrellious", for founding the community which helped me find great people, and increase my skills.
   . To you, for downloading and playing the game.

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End of file. Enjoy.

BMF 2007.