Enumerations | |
| enum | { KEY_ACTION = 0, KEY_LEFT, KEY_RIGHT, KEY_JUMP, KEY_SHOOT, KEY_NUMKEYS } |
| Game key indices. | |
Functions | |
| void | InitialiseGameKeySystem () |
| Initialise game key system. | |
| bool | IsGameKey (int nKeyCode) |
| Return true if given key is an allowable game-play key. | |
| void | StoreGameKeys () |
| Store current game keys into the settings object. | |
Variables | |
| int | g_anKeys [KEY_NUMKEYS] |
| Game keys (e.g. SDLK_LEFT). | |
| char* | g_aszKeys [KEY_NUMKEYS] |
| Game key descriptions. | |
License: GNU GPL Version 2 (*not* "later versions")
09/2001
|
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 23 Sep 2001 |