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DANGER: ENERGY!

--TECHNICAL DATA--
Game engine: GameMaker+shader.dll+FMOD.dll+ultracrypt.dll
Genre: Logic arcade
Developer: Digital-Synthesis
Release: Full (01.12.11)
License: Freeware
Player count: one
Puzzles count: 80
The Average Time to Complete the Game: 3-4 hours
Localizations:  Russian, English
Autosave: after each level and at the exit to the main menu.


--SYSTEM REQUIREMENTS--

Minimal(game may run slowly):
Processor: 1Ghz
Operating Memory: 256Mb
Graphical card: 16mb with not less than 1.4 shader version support
Soundcard
Keyboard & mouse.
OS: WIndows XP

Recommended:
Processor: 3Ghz
Operating Memory: 512Mb (1024mb is better)
Graphical card: 64mb with not less than 1.4 shader version support
Soundcard
Keyboard & mouse.
OS: WIndows XP/Vista/7

--THE DESCRIPTION--
Santermonia is the leading virtual city in the global network. Faust is the new captain of the Santermonias team for integration in real world.
And now Santermonia has the chance to get independence from global network, that is controlled by Main Virtual Controller (MVC)
So, captain Faust is drawn into the struggle and now Santermonias fate in his own hands.
Will he follow in the footsteps of previous captain and realize his plans?


--CONTROLS--

--MOUSE

LMB:
1) Select menu items in the main menu
2) Select the location and the level in the level choose menu
3) Put the amplifier during the level
4) Skip the text during dialogs.

RMB  delete the last amplifier during the level
Mouse wheel  show/hide minimap during the level
You can move the camera if you bring your mouse to the bounds of the screen.

--KEYBOARD

Escape:
1) Skip splash screens and intro
2) Exit the game if you are in the main menu
3) Exit to the main menu, if you are in the level choose menu
4) Exit to the level choose menu if you are in the game
5) Skip the developers list after the game end.

WASD  move the camera during the level
Shift  show/hide minimap during the level
Space  lock/unlock the camera during the level


--THE GOAL OF THE GAME & THE GAMEPLAY
The goal of each level is to activate all the generators, using a given set of lines.
The game elements:
1) Portal  from here the player begins to build a chain of rays.
2) Amplifier  point where the beam from previous amplifiers comes.
3) Segment  the beam between two amplifiers.
4) Wall  doesnt let beams to go
5) Prism  the group of walls, which let the beams pass just one time.
6) Door  doesnt let beams to go; can be opened, using correct generators.
7) generator  the thing you have to activate. There are such types of bonus-extensions for generators:
	- Extra segment: adds the segment with the infinite length into the end of the queue of the segments
	- Extra length: adds set value to the length of next segment
	- Button: opens all the doors in the same color
	- Parallel beam: generates one segment (if its possible) from extension to the generator.

--LIST OF DEVELOPERS AND THOSE WHO HELPED THE PROJECT--
SaintHeiser: main development, conception, programming, sound, music, graphics, game-design, storyline, levels, interface.
Rimirel: testing, tips on gameplay and story
primaT: the original idea
RobertMenus: translation into English
DeathSoul: help with programming shaders.
The Gamin.ru community: general support, advices and criticism.

