
	C O N N E C T    M O R E

	version 1.2

	a Game for The Game Creators
	puzzle game competition

	July 2005

	by Walaber


Updates in verison 1.2:
Internal optimization to reduce slowdown on some 
computers, and slight change to game difficulty.

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   I N S T A L L I N G
----------------------------
Simply extract the archive you downloaded.  if you
are reading this file, you've obviously already got
that part taken care of!  

to play the game, run the "ConnectMore.exe" file in 
the "release" directory.


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  H O W   T O   P L A Y
----------------------------
Playing the game is extremely simple.  Navigate the
menu system with the mouse.

The game is a tetris-style puzzle game.  simple get
4 balls of the same color to touch and they will 
dissappear.  try to keep the main game frame from
overflowing while pulling combos!

In-game, you move the red crosshair with the mouse,
choosing where to fire the next ball.  the stack of
balls on the right-hand side of the screen are the next
balls you can shoot. 

when you click the mouse to shooot, the bottom ball is
dropped into the tube, and a moment later is shot at
the main game frame, where you clicked.  even if you
move the mouse after clicking, the game remembers
where you clicked, and shoots the ball to that point.

The game has 2 special ball types:  

BOMB - marked by a red ball with exclamation points on it.
       This ball creates a small explosion, destroying 
       all nearby balls, and sending a showckwave through
       all the other balls in the level.

WILD - marked by a solid gold color.  This ball, when shot,
       will destroy all balls of the same color as the first
       ball it comes in contact with.  useful in a pinch!




----------------------------
          I N F O
----------------------------
This game was written in C++ using the Dark Game SDK, and
the Newton Game Dynamics physics library.  I have included
the source code to the game in the download for those interested.

the source is free for you to use in any way you see fit.

All graphics are my own, please give credit if you use them.

All sounds are royalty-free, please do not redistribute them, 
as I paid money for them!

