*
*
*	CD_DA RtBOt@C
*
*
*
*	E'*'Ŏn܂s̓RgƌȂ܂B
*
*	E'$','0x','0X' Ŏn܂鐔 16 i\܂B
*
*
*	 
*	---------------------------------------------------------------
*	BGM_No.$xxxx : VOLUME = xxxx% , REPEAT = xxxx , TRACK = xxxx
*		 		 		  		 
*		 @		 A		  B		 C
*
*		@ = BGM io[i0x00 ` 0x40j
*
*		A = ʁi100 ŁA{j
*
*		B = JԂĐ ON/OFF wi0 = OFF : 1 = ONj
*
*		C = TRACK io[
*


*----------------------[ XCb` ]----------------------
*	CD ɂ BGM Kp邩ǂ́Aȉ USE_CDAUDIO ɂĐݒ\B
*		USE_CDAUDIO = ON	iCD ɂ BGM Kpj
*		USE_CDAUDIO = OFF	iCD ɂ BGM KpȂj
*
*	Ȃ݂ɁAȉ TRACK 蓖Đݒ́uA68K ORIGINAL SOUNDTRACKv
*	SΉƂȂĂ܂B
*	uA68K ORIGINAL SOUNDTRACKv́̕ACD gCɑ}āA
*	USE_CDAUDIO = ON ɏċNĂ݂ĉB
*

USE_CDAUDIO = OFF


*---------------------[ afl ]---------------------
* N
*		BGM_No.$00 : VOLUME = 100% , REPEAT = 0 , TRACK = 

* GAME START
*		BGM_No.$01 : VOLUME = 100% , REPEAT = 0 , TRACK = 

* CONTINUE
*		BGM_No.$02 : VOLUME = 100% , REPEAT = 0 , TRACK = 

* GAME OVER
		BGM_No.$03 : VOLUME = 100% , REPEAT = 0 , TRACK = 21

* l[́iPʁj
		BGM_No.$04 : VOLUME = 100% , REPEAT = 1 , TRACK = 22

* l[́iQʁj
		BGM_No.$05 : VOLUME = 100% , REPEAT = 1 , TRACK = 22

* l[́iRʁj
		BGM_No.$06 : VOLUME = 100% , REPEAT = 1 , TRACK = 22

* l[́iSʈȍ~j
		BGM_No.$07 : VOLUME = 100% , REPEAT = 1 , TRACK = 22


*---------------------[ Cafl ]---------------------
* TITLE
*		BGM_No.$10 : VOLUME = 100% , REPEAT = 0 , TRACK = 

* P
		BGM_No.$11 : VOLUME = 100% , REPEAT = 1 , TRACK = 11

* Q
		BGM_No.$12 : VOLUME = 100% , REPEAT = 1 , TRACK = 12

* R
		BGM_No.$13 : VOLUME = 100% , REPEAT = 1 , TRACK = 13

* S
		BGM_No.$14 : VOLUME = 100% , REPEAT = 1 , TRACK = 14

* T
		BGM_No.$15 : VOLUME = 100% , REPEAT = 1 , TRACK = 15

* U
		BGM_No.$16 : VOLUME = 100% , REPEAT = 1 , TRACK = 16

* VʁiOʁj
		BGM_No.$17 : VOLUME = 100% , REPEAT = 1 , TRACK = 17


*---------------------[ {Xafl ]---------------------
* {X
		BGM_No.$20 : VOLUME = 100% , REPEAT = 1 , TRACK = 20

* Pʃ{X
		BGM_No.$21 : VOLUME = 100% , REPEAT = 1 , TRACK = 18

* Qʃ{X
		BGM_No.$22 : VOLUME = 100% , REPEAT = 1 , TRACK = 19

* Rʃ{X
		BGM_No.$23 : VOLUME = 100% , REPEAT = 1 , TRACK = 18

* Sʃ{X
		BGM_No.$24 : VOLUME = 100% , REPEAT = 1 , TRACK = 19

* Tʃ{X
		BGM_No.$25 : VOLUME = 100% , REPEAT = 1 , TRACK = 18

* Uʃ{X
		BGM_No.$26 : VOLUME = 100% , REPEAT = 1 , TRACK = 19

* VʁiOʁj{X
		BGM_No.$27 : VOLUME = 100% , REPEAT = 1 , TRACK = 19


