Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce GTS 250
    Vendor:   NVIDIA
    VRAM:     997 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.287 seconds
desktop: 1440x900 60Hz; virtual: 2880x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Shared Shite\Charge 1.2 Build and Project\Active Build\Charge\bin\1.2\Windows\Charge_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 6823.
Total: 2.926768 ms (FindLiveObjects: 0.467376 ms CreateObjectMapping: 0.127117 ms MarkObjects: 1.395217 ms  DeleteObjects: 0.070279 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2729 unused Assets to reduce memory usage. Loaded Objects now: 4237.
Total: 6.928848 ms (FindLiveObjects: 0.569531 ms CreateObjectMapping: 0.136334 ms MarkObjects: 0.863321 ms  DeleteObjects: 4.374982 ms)

