GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 8.17.12.9688]
    Renderer: NVIDIA Quadro 4000
    Vendor:   NVIDIA
    VRAM:     1999 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: C:\DADIU\BigGame_builds\Build 12-10 11.25 - Final Candidate 3 with matrix\win64\Cantrip_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 266. Operation took 5.407550 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 878. Operation took 13.269281 ms.
The tree Container couldn't be instanced because the prefab contains no valid mesh renderer
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 36)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 30816. Operation took 20.780502 ms.
hitMagneticfield
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting currentCheckPoint: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting currentCheckPoint: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Coroutine started
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleStand
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalk
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Look rotation viewing vector is zero
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 53)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: AlertBarking
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalk
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleStand
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting currentCheckPoint: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: Chase
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting currentCheckPoint: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleStand
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleStand
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalk
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleWalkImTired
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: IdleStand
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

noiseAlert: True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

state: AlertBarking
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 400 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 220 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
 
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)

ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,iTweenPath].Add (System.String key, .iTweenPath value) [0x00000] in <filename unknown>:0 

  at iTweenPath.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,iTweenPath].Add (System.String key, .iTweenPath value) [0x00000] in <filename unknown>:0 

  at iTweenPath.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.String,iTweenPath].Add (System.String key, .iTweenPath value) [0x00000] in <filename unknown>:0 

  at iTweenPath.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 958 unused Assets to reduce memory usage. Loaded Objects now: 30826. Operation took 28.857883 ms.
