

CSP Games FPS Game Engine 
Version 5.0 Silver Edition
Demo Title: Broccoli Never Dies
Genre: FPS Shooter, Single Player Action


Copyright 2004 by Dieter Marfurt. All rights reserved.

This is yet another release of the CSP Game Engine, featureing one and a half new levels.
I couldn't finish the second one yet, nevertheless it shows the reentrant engine that can 
load any number of levels.


For Help press F1 during the Game. Please note the Cutscene Movies are in no way
representative. I just had to use some very small Movie Files to keep the download time 
low. Of course ANY movies could be used. Each Level can have an intro movie, an epilog
(aka dentro) and a requiem sequence (when the player dies). Additionally the Game can 
have a Game intro Movie.
The Music is kind of repetive. I had to use a small music file, sorry. 
BTW the Guitarplayer that's me :)

Some of the new features:

Reentrant Level Engine 
Completely customizable by config files and scripts, not only each game, but also each level 
Character System supports "old" Childmesh Animations (Scale/ Rotate/Move) 
Character System supports B3D Bones Animations 
Characters can be Enemy or Neutral 
Multiple Enemy Attack Modes (shoot, hit/bite, magic) 
Individual Game Intro Movie 
Individual Level Intro, Dentro and Requiem Movies 
Individual Font, Sound, Music, Hud and more Support per Level 
Levels may share Sound, Music, Hud and more, but don't have to 
Uniquely impressive underwater FX 
Destructable Objects by bullets 
Destructable Objects by timebombs 
Destructable Objects support deflagration by chainreaction 
Simple Per-Object Scripting system 
Options, Keymap, Level Selector 
Misc. Additions and Bugfixes


Please note: This app was packed with Molebox. Due to the fact that Molebox cannot handle
the Command Filetype on virtual folders with a complete path, I had to add two empty 
folders to this release. They have to be there just, ignore them.


Special Thanks to Psionic, Rogue Vector, Ruz, Halo who provided some of the 
Art Content for this Release.



CSP Game Engine Team 9.26.2004

