<model> data/models/env_g/candle_marks.md2
<texture> data/textures/brick020.jpg
<anim> 0 0 0
<emitor> fire 0.2 0.8 0.3			// typ, barva
<light_source> r(6.0) rgb(0.1 0.8 0.1) xyz(0.5 0.5 1.0)	//polomer, RGB
<noshadow>
