//enemy types

<name> t_sapik
<model> data/models/char_g/terorista_uzi.md2
<texture> data/textures/models/terorista.tga
<texture_pain> data/textures/models/terorista_pain.tga
<speed> 3.1
<health> 50
<health_pain> 15

<range> 10.0
<shoot_delay> 100
<shoot_delay_2> 0
<bullets/shell> 1
<damage> 5

<anim_stop> byframes 0 0
<anim_chuze> byframes 1 11
<anim_utok> byframes 12 23
<anim_smrt> byframes 24 39

<sound_shoot> data/sound/samopal_fire.wav
<sound_sight> data/sound/tu_sight.wav
<sound_death> data/sound/tu_death.wav
<sound_pain> data/sound/tu_pain.wav

<next_enemy_type>

<name> t_shgun
<model> data/models/char_g/terorista_shotgun.md2
<texture> data/textures/models/terorista.tga
<texture_pain> data/textures/models/terorista_pain.tga

<speed> 3.1
<health> 50
<health_pain> 15
<range> 5.0
<shoot_delay> 750	// cas celeho utoku
<shoot_delay_2> 0	// cas na zamireni (nez vyjde kulka)
<bullets/shell> 12
<damage> 1

<anim_stop> byframes 0 0
<anim_chuze> byframes 1 11
<anim_utok> byframes 12 23
<anim_smrt> byframes 24 39

<sound_shoot> data/sound/shotgun_fire.wav
<sound_sight> data/sound/ts_sight.wav
<sound_death> data/sound/ts_death.wav
<sound_pain> data/sound/ts_pain.wav

<next_enemy_type>

<name> boss
<model> data/models/char_g/boss.md2
<texture> data/textures/models/boss.tga
<texture_pain> data/textures/models/boss_pain.tga

<speed> 1.1
<health> 1000
<health_pain> 150
<range> 8.0
<shoot_delay> 25	// cas celeho utoku
<shoot_delay_2> 0	// cas na zamireni (nez vyjde kulka)
<bullets/shell> 1
<damage> 5

<anim_stop> byframes 0 0
<anim_chuze> byframes 1 11
<anim_utok> byframes 12 23
<anim_smrt> byframes 24 39

<sound_shoot> data/sound/samopal_fire.wav
<sound_sight> data/sound/bs_sight.wav
<sound_death> data/sound/bs_death.wav
<sound_pain> data/sound/bs_pain.wav
