Texture tex
{
filename="Textures\TextureSmall.png"
resgroup=1
}

Texture bg
{
filename="Textures\catseye.jpg"
resgroup=1
}

Texture Ping_Background00
{
filename="Textures\ping_bg00.png"
resgroup=1
}

Texture Ping_Background01
{
filename="Textures\ping_bg01.png"
resgroup=1
}

Sprite puck1
{
texture=tex
rect=18,0,16,16
hotspot=8,8
resgroup=1
}

Sprite puck2
{
texture=tex
rect=18,17,16,16
hotspot=8,8
resgroup=1
}

Sprite paddle
{
texture=tex
rect=0,0,17,100
hotspot=8,50
resgroup=1
}

Sprite Paddle_Horizontal
{
texture=tex
rect=0,101,100,17
hotspot=50,8
resgroup=2
}

Sprite Block_Green
{
texture=tex
rect=35,51,32,16
hotspot=16,8
resgroup=2
}

Sprite Block_Blue
{
texture=tex
rect=35,34,32,16
hotspot=16,8
resgroup=2
}

Sprite Block_Purple
{
texture=tex
rect=35,17,32,16
hotspot=16,8
resgroup=2
}

Sprite Block_Red
{
texture=tex
rect=35,0,32,16
hotspot=16,8
resgroup=2
}

Sprite Bullet_Orange
{
texture=tex
rect=68,0,8,8
hotspot=4,4
resgroup=1
}

Sprite Bullet_Green
{
texture=tex
rect=68,9,8,8
hotspot=4,4
resgroup=1
}

Sprite Score
{
texture=tex
rect=0,119,276,34
hotspot=138,17
resgroup=1
}

Sprite Start
{
texture=tex
rect=0,154,148,47
hotspot=74,23
resgroup=1
}

Sprite particle00
{
texture=tex
rect=76,0,32,32
blendmode=COLORMUL,ALPHAADD,ZWRITE
color=FF6600FF
hotspot=16,16
resgroup=1
}

Sprite particle01
{
texture=tex
rect=76,33,32,32
blendmode=COLORMUL,ALPHABLEND,ZWRITE
color=FFFFFFFF
hotspot=16,16
zorder=0.5
resgroup=1
}

Sprite particle02
{
texture=tex
rect=76,33,32,32
blendmode=COLORMUL,ALPHAADD,ZWRITE
color=FF000000
hotspot=16,16
zorder=0.4
resgroup=1
}


Particle Artifact1
{
filename="Info\artifact.psi"
sprite=particle00
resgroup=1
}


Particle Explode
{
filename="Info\explode01.psi"
sprite=particle02
resgroup=1
}

Particle Explode_Green
{
filename="Info\explode_green.psi"
sprite=particle01
resgroup=1
}

Particle Explode_Blue
{
filename="Info\explode_blue.psi"
sprite=particle01
resgroup=1
}


Particle Explode_Red
{
filename="Info\explode_red.psi"
sprite=particle01
resgroup=1
}

Sound Menu_Horizontal
{
filename="Sounds\menu_horizontal.mp3"
resgroup=1
}


Sound Impact_Boundary
{
filename="Sounds\impact.wav"
resgroup=1
}

Sound Impact_Paddle
{
filename="Sounds\impact01.mp3"
resgroup=1
}

Sound Score
{
filename="Sounds\score.wav"
resgroup=1
}

Sound Begin
{
filename="Sounds\begin.wav"
resgroup=1
}

Sound Cheer
{
filename="Sounds\cheer.mp3"
resgroup=1
}

Sound Disappointed
{
filename="Sounds\lose.mp3"
resgroup=1
}

Sound Artifact_Ambient
{
filename="Sounds\artifact00.wav"
resgroup=1
}

Sound Artifact_Impact
{
filename="Sounds\artifact_impact.wav"
resgroup=1
}

Sound Gasp
{
filename="Sounds\gasp.wav"
resgroup=1
}

Stream bgMusic_Pong
{
filename="Music\music.wav"
resgroup=1
}

Stream MainMenu_Music
{
filename="Music\theme.wav"
resgroup=1
}

Font Debug
{
filename="Fonts\debug.fnt"
color=FF00FF00
resgroup=9
}

Font Bonk_Lean
{
filename="Fonts\bonk.fnt"
color=FF0000FF
resgroup=9
}

Font Eurostile
{
filename="Fonts\eurostile.fnt"
color=FF0000FF
resgroup=9
}

Font Planet_Kosmos
{
filename="Fonts\planet_kosmos.fnt"
color=FFFF0000
resgroup=9
}