Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9573]
    Renderer: NVIDIA GeForce 7600 GT 
    Vendor:   NVIDIA
    VRAM:     631 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.247 seconds
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Unsupported: Hidden/CameraMotionBlurDX11
Platform assembly: D:\beyond\Builds\Final\update\Beyond_Perception_Data\Managed\Boo.Lang.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 21.995955 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 464.
Total: 5.263801 ms (FindLiveObjects: 0.069664 ms CreateObjectMapping: 0.056499 ms MarkObjects: 0.217770 ms  DeleteObjects: 3.844176 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.996150 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 961.
Total: 2.042219 ms (FindLiveObjects: 0.088863 ms CreateObjectMapping: 0.038946 ms MarkObjects: 0.415245 ms  DeleteObjects: 0.658249 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's get out of here !
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's get out of here !
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's get out of here !
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 2.732283 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 466.
Total: 4.934128 ms (FindLiveObjects: 0.064179 ms CreateObjectMapping: 0.058145 ms MarkObjects: 0.227096 ms  DeleteObjects: 3.740502 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.246285 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 963.
Total: 2.130534 ms (FindLiveObjects: 0.088315 ms CreateObjectMapping: 0.032912 ms MarkObjects: 0.260008 ms  DeleteObjects: 0.875471 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 2.900686 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 471.
Total: 5.345534 ms (FindLiveObjects: 0.066373 ms CreateObjectMapping: 0.027427 ms MarkObjects: 0.231484 ms  DeleteObjects: 4.155199 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.138771 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 965.
Total: 2.549071 ms (FindLiveObjects: 0.089412 ms CreateObjectMapping: 0.035655 ms MarkObjects: 0.284692 ms  DeleteObjects: 1.289071 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.319771 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 460.
Total: 5.567145 ms (FindLiveObjects: 0.083378 ms CreateObjectMapping: 0.036203 ms MarkObjects: 0.233678 ms  DeleteObjects: 4.199631 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.878214 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 967.
Total: 2.638483 ms (FindLiveObjects: 0.087766 ms CreateObjectMapping: 0.036203 ms MarkObjects: 0.275367 ms  DeleteObjects: 1.394940 ms)

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(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 2.234208 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 455.
Total: 5.761877 ms (FindLiveObjects: 0.054854 ms CreateObjectMapping: 0.036203 ms MarkObjects: 0.244100 ms  DeleteObjects: 4.317019 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.848044 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 969.
Total: 2.901783 ms (FindLiveObjects: 0.088863 ms CreateObjectMapping: 0.042786 ms MarkObjects: 0.283047 ms  DeleteObjects: 1.344474 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.008748 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 462.
Total: 5.787110 ms (FindLiveObjects: 0.064727 ms CreateObjectMapping: 0.034558 ms MarkObjects: 0.256717 ms  DeleteObjects: 4.348834 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.111893 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 971.
Total: 18.211569 ms (FindLiveObjects: 0.087766 ms CreateObjectMapping: 0.044980 ms MarkObjects: 0.285241 ms  DeleteObjects: 0.953913 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.159048 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 485.
Total: 5.245699 ms (FindLiveObjects: 0.073504 ms CreateObjectMapping: 0.037849 ms MarkObjects: 0.424570 ms  DeleteObjects: 3.551804 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.095985 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 973.
Total: 3.759701 ms (FindLiveObjects: 0.094349 ms CreateObjectMapping: 0.041689 ms MarkObjects: 0.297309 ms  DeleteObjects: 1.263290 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.547964 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 502.
Total: 5.878167 ms (FindLiveObjects: 0.073504 ms CreateObjectMapping: 0.036752 ms MarkObjects: 0.503012 ms  DeleteObjects: 4.253388 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.003830 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 975.
Total: 2.224334 ms (FindLiveObjects: 0.089412 ms CreateObjectMapping: 0.048271 ms MarkObjects: 0.314862 ms  DeleteObjects: 0.921549 ms)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's get out of here !
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's try this room
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Let's get out of here !
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

