[BDD_Cave_Config]
Name=ROOMS
Colour=4
Magicwall_Timer=0
Diamonds_needed_1=10
Diamonds_needed_2=12
Diamonds_needed_3=9
Diamonds_needed_4=13
Diamonds_needed_5=10
Diamond_Worth=20
Extra_Diamond_Worth=50
Timer_1=150
Timer_2=110
Timer_3=70
Timer_4=70
Timer_5=70
[Cave_Data]
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
W.r..r..w.r...d.w... .r.wr......w..rr..W
W.......w......rwrr. ...w ..d...w....r.W
W                                      W
Wd......w.r....rw.r. .. w..r..d.w..r.r.W
W.......w.r....rw.r. r..w.....r.w... ..W
Wwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwW
W....rr.w..r....w... ..rw....r..w.....rW
W.......w.. ....w... ...w....r. w.....rW
W                                      W
Wr..r...w....r..w..r ...w......dwr.....W
Wr....r.w..r..r.w... . rw.......wr...r.W
W.r.....w...r...w... . rw.......w r..r.W
Wwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwW
Wr.  q..w....r.rw... ...w.rd..r.w......W
W.....r.wr......w..d ...w ..r...w.r.rr.W
W                                      W
Wd.. .r.wr....r.w.r. ..rw.r.r...w......W
W.....r.wr..d...w... r..w..r....w...rr W
W.d... rw..r....w.Sd r..w. .....w...rr W
W.r.... w.. ..r.w.X. ...w....r.rw.... .W
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
[End_of_Cave_Data]
1234567890123456789012345678901234567890

Notes:
The name of the cave that appears during level start. 16 Characters max.
Colour of caves are 0 to 5.....0=Gray, 1=Green, 2=Blue, 3=Purple, 4=Red, 5=Yellow
The magic wall duration (once activated)
Diamonds needed for level 1 to 5
Diamond Worth is the value of each diamond collected
Extra Diamonds worth after the minimum amount of diamonds has been collected
Timer is number of seconds allowed to complete a cave

Format for cave...40 across by 22 down
'W' = (Capital 'W') Metal Wall (Cannot be destroyed)
'w' = (Lower 'w') Brick wall (Can be blown up by using butterflies or guards)
'.' = Dirt
' ' = Space (duh!)
'r' = Boulder
'S' = Entrance for Rockford
'X' = Exit
'B' = Butterfly
'q' = Guard
'd' = Diamond (colour of diamond is generated by the game)
"A" = Amoeba

There are 40 Columns of cave data, beginning with 0 and ending with 39.
There are 22 lines of cave data, beginning with 0 and ending with 21.


NB.
Try and avoid using the Amoeba and Magic Wall in the same level if you can.