{ ********************************************* } 
{ **           BARBARIAN RETURNS v1.1        ** } 
{ ********************************************* } 

Developed by: The DGDev Team 

Copyright (c) 2004 The DGDev Team 


********************************************* 
*   Revision history 
********************************************* 
V1.0 : Initial release

V1.1 : - added a game speed customization option.
       This also applies to the network game :
       the host decides of the game speed.
       
       - made the 1P mode more difficult
       
       
********************************************* 
*   Table of Contents 
********************************************* 

01. Setting up Barbarian Returns
02. Gameplay 
03. Controls 
04. Troubleshooting/FAQ/Support 
05. Technical information 
06. The Staff 
07. Legal issues 


********************************************* 
* 01. Setting up Barbarian Returns
********************************************* 

In the supplied package you'll find a config 
tool which will allow you to select:

o The rendering driver used for the game
  This can be OpenGL or the software rendering
  driver. The OpenGL driver is highly recommended
  for maximal performance, but it could occur that
  your graphics card does not accelerate OpenGL.
  In this case, select the software driver, which
  is still faster than OpenGL emulation.
  
o The screen resolution for the game

o The screen mode : fullscreen or window

o The sound ON/OFF flag



********************************************* 
* 02. Gameplay 
********************************************* 

Barbarian Returns is a remake of the game called
"Barbarian" or "Death Sword", released by Palace
Software in 1987 (for the C64 version).

It is a fighting game, where you must defeat the
seven best fighters of rax, before fighting Drax
himself.

The game supports 3 modes:


o 1 player game
  
  This is the story mode. You must defeat all the
  seven opponents and Drax in order to win the game
  

o 2 players game

  This is the duel mode, two human players fight on
  the same screen.
  
  
o Network battle

  In this mode you can fight against a remote opponent.
  One player needs to host a game, and the second one
  must connect to this game.
  
  You can configure the TCP ports used by the game.
  
  The connection is based on IP.
  


********************************************* 
* 03. Controls 
********************************************* 

The game is controled either by using the keys
and/or a joystick. In the configuration menu of 
the game, you can modify the keys and the
joystick ID for each player (up to 2).

The left side fighter controls are:

Without [Fire] control pressed:
[UP]		: Jump
[UP + RIGHT] 	: Protect Body
[RIGHT] 	: Move Forward
[RIGHT + DOWN] 	: Roll Forward
[DOWN]		: Crouch
[DOWN + LEFT] 	: Roll Back
[LEFT]		: Move Back
[LEFT + UP] 	: Protect Head 

With [Fire] control pressed:
[UP]		: Neck Shop
[UP + RIGHT] 	: Head Butt
[RIGHT] 	: Body Chop
[RIGHT + DOWN] 	: Kick
[DOWN] 		: Leg Shop
[DOWN + LEFT]	: Overhead Chop
[LEFT] 		: Flying Neck Shop
[LEFT + UP] 	: Web Of Death 

The right side fighter controls are the same than
the left side fighter ones, but swapped left/right.


The other controls of the game:

Pause Key	: Pause the game
F1 - F12	: Throw an insult to your opponent 
		  (network mode only)


********************************************* 
* 04. Troubleshooting/FAQ/Support 
********************************************* 

Momor will provide a limited support on this
game.

Before contacting the support, please make the
following tests:

o Try to run the game without sound support
o Try to run the game using the software driver

Sound cards and OpenGL drivers are often the reason
of some crashed.

Other problems or comments ? Check out the website: 

	http://www.dgdevteam.tk/
      
or drop an email to :

	eicart@momorprods.com


********************************************* 
* 05. Technical information 
********************************************* 

This game is based on the Basilisk game engine, 
made by the DGDevTeam.

It was compiled using a combination of Delphi 6
Personal Edition and FreePascal.

The engine will be released very soon, please
contact us if you are interested in testing it.

More information on the Basilisk website:

	http://dgdev.qano.net/

********************************************* 
* 06. The Staff 
********************************************* 

GAME DESIGN
	Momor
	Steve Brown

PROGRAMMING

	Momor

BASILISK ENGINE PROGRAMMING

	Lion
	Momor

NETWORK PROGRAMMING

	Lion
	Momor

GRAPHICS & ANIMATION

	Paulo
	Momor


SOUNDS & MUSICS

	Paulo
	Momor
	Rockfistus


PACKAGING
	
	Momor

TESTING

	Lion
	Eriken
	Paulo
	Momor


CREDITS

The Barbarian initial model was made by
ElBastardo Tassidar (mccalla@bell.dialix.com.au), 
based on the brawn/morbo Quake model. 

The Goblin model was made by Conrad (con@telia.com)

The title music was downloaded from the Mod Archive
(www.modarchive.com), title "barbarian twist"
(author unknown).

********************************************* 
* 07. Legal issues 
********************************************* 

Barbarian Returns may be distributed freely but
it must remain intact and unaltered. 

It's prohibited to sell or charge any amount 
of money for the distribution and/or use of 
Barbarian Returns without permission. It may 
not be used for any commercial purposes without
the written permission from the authors. 

There is no warranty of any kind. This 
software is provided on an "AS-IS" basis. 
The author of this software cannot be held 
responsable for any damages whatsoever 
that may result, directly or indirectly, 
from the use of this software. 

By having a copy of and/or using Barbarian 
Returns, you agree to all the above terms. 
