Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1091]
    Renderer: ATI Radeon HD 4800 Series         
    Vendor:   ATI
    VRAM:     505 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-0264DA40 (this message is harmless)
Non platform assembly: data-09870048 (this message is harmless)
Platform assembly: C:\Users\Kronoss\Desktop\Ejecutables con LOGO\PC\AztlanGAME_Data\Managed\System.Xml.dll (this message is harmless)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5093.
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application loadlevelname: MainMenu
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameplayState:OnActivate()
GameManager:SetState(Type)
GameManager:StartGame()
ScreenManager:DifficultyMenu()
ScreenManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

el otro: temple01
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameplayState:OnActivate()
GameManager:SetState(Type)
GameManager:StartGame()
ScreenManager:DifficultyMenu()
ScreenManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 3009.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 27251.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

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Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 27251.
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i:  4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CameraMovement:SetPath()
CameraFSM:setSleepState()
CameraFSM:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

i:  4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CameraMovement:SetPath()
CameraFSM:setSleepState()
CameraFSM:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Level : temple01--
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelManager:LoadXML(String, String)
LevelManager:LoadObjectsByXMLByZone(String, String)
LevelLoader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

difficulty : normal--
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelManager:LoadXML(String, String)
LevelManager:LoadObjectsByXMLByZone(String, String)
LevelLoader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Platform assembly: C:\Users\Kronoss\Desktop\Ejecutables con LOGO\PC\AztlanGAME_Data\Managed\System.dll (this message is harmless)
pasa a la segunda camara
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelLoader:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
LazyLookAt:FixedUpdate()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
LazyLookAt:FixedUpdate()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
LazyLookAt:FixedUpdate()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)


Unloading 795 unused Assets to reduce memory usage. Loaded Objects now: 5252.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
