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Known bugs
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* Bullets (and rockets) are not entirely smooth and accurate (will be fixed in
  next version)
* On video cards "NVIDIA GeForce 6600" and "SiS Mirage Graphics" (and possibly
  others too) horizontal screen tearing occurs, even when the game was tested
  with double buffering. I'm not sure if this may be a fault in the source code,
  or if SDL, DirectX or the card driver(s) may be the actual cause (hopefully
  fixed until the next version -- unknown solution for now)


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Version 0.1.2                                                Released 2007-01-24
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* Added a small camera "shake" effect when rockets explode
* Scale2x effect option added (requires 640x480 screen mode)
* New graphics settings menu added to switch between 320x240 and 640x480 screen
  modes (for ensured compatibility), and fullscreen/windowed mode
* Characters on fire now take even more damage if they don't move away from the
  fire source (this is to prevent players from simply running through fire pits
  instead of avoiding them)
* FPS counter (enabled with F1) more accurate due to a small error that was
  fixed
* Player is no longer able to jump when the game is paused


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Version 0.1.1                                                Released 2006-12-05
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* New level "Streets of Fire" added
* Small animation added when picking up items
* Ladders and climbing improved, now preventing the player from falling off
  rooftops when stepping off ladders
* Minor improvements and changes to all previous levels (more ammo, medkits,
  some graphical details changed, etc)
* Replaced backgrounds on levels "Night City" and "Down In The Park"
* Collision detection improved to prevent enemies from walking off a platform
  and stand in the open air next to it
* Player's portrait now does a small quick flash when the player takes damage
* Animation added (explosion) when characters take damage from fire
* Fire changed to burn a character for 50 health over a period of time instead
  of constantly burning until the character dies
* Enemies no longer fire at walls or obstacles if the player is in sight but
  something is blocking the path between them
* The status bar now displays (in text) what weapon is currently in use
* Fixed a bug that randomly crashed the game if blood came outside the borders
  of a map (through holes in the ground on level "Skid Row", for example)
* Player no longer hits the top of the screen when jumping (making jumps from
  ladders and rooftops considerably easier)
* Cooldown for weapons are now a bit more smooth and accurate
* Attempts to switch weapons automatically when the player runs out of ammo
* No longer crashes when skipping levels (with CTRL+ALT+S) if music is disabled


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Version 0.1.0                                                Released 2006-11-25
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* First public version of Action Cyborg!
